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Momentus Lighting

A few samples of the lighting I did for our senior project - Momentus - Mission to Veraxus. Done in Unity Engine, using the Universal Render Pipeline. I wanted to give the lighting a very stylized look, sticking with contrasting reds and blues. Besides lighting, I designed our enemies and environment textures.

Credits :
Character Models : Malcolm Howard (Protagonist, Flying Enemy), Mitch Winebrenner (Boss), Jaden Stock (Bipedal Enemy)
Environment Models : Morgen Plath (Set dressing assets), Lindsey Brown (Set dressing assets), Malcolm Howard (Arena Interior)
Character Textures : Malcolm Howard (Protagonist, Bipedal & Flying Enemy), Mitch Winebrenner (Boss)

Death scene - final iteration with post-processing effects

Death scene - final iteration with post-processing effects

Death scene progression - from Unity's default lighting (left) to fully lit without post-processing (right)

Death scene progression - from Unity's default lighting (left) to fully lit without post-processing (right)

Bipedal enemies - image created for marketing purposes

Bipedal enemies - image created for marketing purposes

Bipedal enemies variant

Bipedal enemies variant

Final boss room, in-game lighting

Final boss room, in-game lighting