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Wizard

Character I designed to practice a little rigging and animating! Character textures were hand painted in Substance Painter, while the ground texture was created with Substance Designer. Modeling, rigging, and animating was all done in blender. Rendering and lighting done in Unity URP.

idle, walk, run, & jump animations

character turnaround

character turnaround

staff turnaround

staff turnaround

pedestal brick texture

brick texture in Substance Designer

brick texture in Substance Designer

base color textures, hand painted in Substance Painter

base color textures, hand painted in Substance Painter

original concept sketches

original concept sketches